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A Song of Ice and Fire: Campaign Guide—Game of Thrones Edition Hardcover

A Song of Ice and Fire: Campaign Guide—Game of Thrones Edition Hardcover

[GRR 2708]

A Song of Ice and Fire Campaign Guide is your complete resource on George R.R. Martin's Westeros. In its pages you will find a complete history of the Seven Kingdoms, from the days of the First Men to the reign to the Targaryen kings and the War of the Usurper. Its chapters cover the lands from the North to Dorne, the Iron Islands to the Stormlands, the Free Cities and beyond. You'll also find descriptions and game stats for the major players of the Game of Thrones, from the Starks and Lannisters to the Baratheons and Tyrells. This new edition revises and updates the original book, making it the indispensable guide for fans of the novels, the TV show, and the roleplaying game.


DC Adventures: Heroes & Villains—Vol. 2 Hardcover

DC Adventures: Heroes & Villains—Vol. 2 Hardcover

[GRR 5003]

The DC Universe features a dazzling array of characters who have thrilled readers for generations.

The two-volume Heroes & Villains set details hundreds of those characters for use in your DC Adventures games, all with character stats fully compatible with the award-winning Mutants & Masterminds RPG.

Vol. II picks up where Vol. I left off, covering characters from the League of Assassins and Legion of Super-Heroes to Zatanna and Zauriel. With Heroes & Villains in-hand, you will never lack for characters to use in your game, from heroic guest-stars and villainous foes to heroes suitable as ready-to-play characters. You'll also have a comprehensive guide for modeling your own DC characters based on existing examples. It's the comprehensive guide to the heroes and villains of the DC Universe no fan should be without!


A Song of Ice and Fire RPG: A Game of Thrones Edition Hardcover

A Song of Ice and Fire RPG: A Game of Thrones Edition Hardcover

[GRR 2707]

A Game of Thrones Edition is the new core rulebook for A Song of Ice and Fire Roleplaying. Based on George R.R. Martin's fantasy epic, A Song of Ice and Fire Roleplaying gives you everything you need to play and run games in the Seven Kingdoms using an easy to learn system specifically designed to evoke the atmosphere of the best-selling novels and hit TV show. This edition includes the entire contents of the original rulebook, revised and updated, plus the full length adventure Peril at King's Landing and a gorgeous new cover by fan favorite Michael Komarck. You and your fellow players take on the roles of key members of a noble house navigating the perilous waters of Westerosi politics and intrigue. Now is your chance to play the Game of Thrones with Green Ronin's A Song of Ice and Fire Roleplaying!


Mutants & Masterminds 3rd Edition: Gamemaster

Mutants & Masterminds 3rd Edition: Gamemaster's Guide

[GRR 5503]

While Mutants & Masterminds players create heroes, the Gamemaster creates the villains, the adventures, and the entire world where the series takes place. That can be a lot of work, but the Mutants & Masterminds Gamemaster's Guide is here to help you. This book has everything an M&M Gamemaster needs, from guidelines on creating challenges and adventures to advice on designing your own setting and series. The Gamemaster's Guide includes guidance on how to set up and run your game and to help your players create the best heroes, archetypes that make building villains easy, world building tips, and options for modifying the game to suit your group's play style. The Mutants & Masterminds Gamemaster's Guide is a must-have resource for new and experienced GMs alike, and the ideal companion volume to the Hero's Handbook.


A Song of Ice and Fire: Chronicle Starter

A Song of Ice and Fire: Chronicle Starter

[GRR 2706]

To get the full experience of A Song of Ice and Fire Roleplaying, you must play a chronicle and engage in the Game of Thrones. With a setting as rich as Westeros though, where do you begin? The answer is the Chronicle Starter. This useful sourcebook details six sample houses, any of which can be run by the Player Characters. Choose your house and allegiance (Arryn, Baratheon, Frey, Lannister Stark, or Tully) or make up your own house and make allies or enemies of those provided. The Chronicle Starter also includes a complete scenario so you can kick off your adventures right away. Get ready to make your mark on the Seven Kingdoms!


DC Adventures Heroes & Villains V1

DC Adventures Heroes & Villains V1

[GRR 5002]

The DC Universe features a dazzling array of characters who have thrilled readers for generations. Now they come to life for tabletop gaming in DC Adventures RPG: Heroes & Villains Volume 1, covering characters A-K.
Dragon Age RPG: Boxed Set 2

Dragon Age RPG: Boxed Set 2

[GRR 2804]

The Dragon Age RPG has been called the best introduction to RPGs in 30 years. Set 1 put adventurers on their path and covered characters of level 1 to 5. Now Set 2 brings them to the next stage of their journey, providing everything needed to play characters of level 6 to 10. Its many highlights include rules for playing the legendary Grey Wardens, the introduction of roleplaying and exploration stunts, nearly 40 new spells, expanded world info and character backgrounds, and the addition of specializations like arcane warrior, berserker, and assassin.

Dragon Age RPG Set 2 is a boxed set containing two beautiful full color books (an 80-page Player's Guide and an 80-page Game Master's Guide), two different heavy reference cards (with multiple copies of each to share around the table), and a poster map of the world of Thedas depicting Orlais, Rivain, and everything in between.

Return to Ferelden and face the Blight in Dragon Age Set 2!


Mutants & Masterminds—Third Edition: Gamemaster

Mutants & Masterminds—Third Edition: Gamemaster's Guide

[GRR 5502]

While Mutants & Masterminds players create heroes, the Gamemaster creates the villains, the adventures, and the entire world where the series takes place. That can be a lot of work, but the Mutants & Masterminds Gamemaster's Guide is here to help you. This book has everything an M&M Gamemaster needs, from guidelines on creating challenges and adventures to advice on designing your own setting and series. The Gamemaster's Guide includes guidance on how to set up and run your game and to help your players create the best heroes, archetypes that make building villains easy, world building tips, and options for modifying the game to suit your group's play style. The Mutants & Masterminds Gamemaster's Guide is a must-have resource for new and experienced GMs alike, and the ideal companion volume to the Hero's Handbook.


Ork! The Roleplaying Game

Ork! The Roleplaying Game

[GRR 1001]

Written by Todd Miller and Chris Pramas

Ork! Is 64 pages of blood-soaked merriment. This stand-alone RPG gives you everything you need to descend into the World of Orkness. You'll claw your way out of the Gunk Pit, earn your name with acts of spectacular violence, and bring terror to the Squishy Man villages in the name of All Mighty Krom. Being a monster has never been such fun!


Dragon Age: Blood in Ferelden

Dragon Age: Blood in Ferelden

[GRR 2803]

Adventures are the heart of any roleplaying game but GMs on the go don’t always have time to create their own. Blood in Ferelden contains three full-length adventures for the Dragon Age RPG, as well as three adventure outlines whose bare bones can be fleshed out for even more action. The player characters will visit savage borderlands like the Korcari Wilds and Frostback Mountains, as well as facing foes of a different sort in Ferelden’s capital of Denerim. The adventures in Blood in Ferelden are suitable for characters of level 1–5 and add a wealth of detail to any Dragon Age campaign. But be warned: there will be blood!


Mutants & Masterminds: Wild Cards—Aces & Jokers

Mutants & Masterminds: Wild Cards—Aces & Jokers

[GRR 2527]

With well over a dozen books and more on the way, the Wild Cards series has a cast of characters too large to be covered in just one book. Aces & Jokers fills out the roster from the Wild Cards Campaign Setting with biographical and game information on dozens of aces, jokers, and nats from the series, everything you need to fill out the ranks in your own Mutants & Masterminds game.
Pathfinder: Freeport Companion

Pathfinder: Freeport Companion

[GRR 1910]

For a decade now Freeport has stood as one of fantasy gaming's most distinctive cities. Home to pirates, foul cults, terrifying monsters, vicious gangs, crime lords, and corrupt politicians, Freeport is a dynamic setting that offers a unique blend of high adventure and cosmic horror.

Now the City of Adventure returns to its roots with the Freeport Companion: Pathfinder RPG Edition, a rules supplement for The Pirate's Guide to Freeport. Its 160 pages are packed with all the support you need to run a Freeport campaign with the Pathfinder RPG.

In addition to giving game stats for all the city's major characters, the Freeport Companion provides new core classes like the corsair and monster hunter, new prestige classes like the musketeer and witch hunter, famous magic items, an insanity system, new spells and incantations, and an introductory adventure.

Celebrate 10 years of the City of Adventure with the Freeport Companion: Pathfinder RPG Edition!


Faery

Faery's Tale Deluxe RPG

[GRR 3201]

Soar into adventure as a pixie, brownie, sprite, or pooka in Faery's Tale Deluxe, the storytelling game of imagination and wonder for ages 6 & up. A perfect introduction to adventure games for young and old, Faery's Tale Deluxe contains everything you need to create and play your own faery heroes, plus three ready-to-run adventures. The realm of Brightwood awaits!


Song of Ice and Fire Pocket Edition

Song of Ice and Fire Pocket Edition

[GRR 2705]

Based on George R.R. Martin's fantasy epic, A Song of Ice and Fire Roleplaying gives you everything you need to play and run games in the Seven Kingdoms using an all new and easy to learn game system designed to evoke the atmosphere of these best-selling novels. You and your fellow players take on the roles of key members of a noble house as you struggle to claim the throne. This Pocket Edition of the core rulebook comes in a convenient size and includes the complete content of the original, updated with all known errata. Seize your birthright in A Song of Ice and Fire Roleplaying!
DC Adventures: Hero

DC Adventures: Hero's Handbook Hardcover

[GRR 5001]

oin the never-ending battle for truth and justice in the world's greatest super-hero universe, using the world's greatest super-hero roleplaying game!

The DC ADVENTURES Hero's Handbook is a complete super-hero RPG, based on the award-winning Mutants & Masterminds system. Take on the roles of legendary DC heroes like Superman, Batman, or Wonder Woman, or create your own! Get started right away with a wide selection of hero archetypes, or build from scratch using a comprehensive creation system. The Hero's Handbook provides everything you need for hours of adventure in the DC Universe, including all the rules of the game, an overview of the original comic-book setting, and details on major heroes and villains, complete with game information. It's all presented in gorgeous full-color, with art by some of DC's most famous illustrators. Experience super-hero adventure in the world that defined the genre: Become a hero of legend with the DC ADVENTURES Hero's Handbook!


Dragon Age RPG Game Masters Kit

Dragon Age RPG Game Masters Kit

[GRR 2802]

The Game Master's Kit is the perfect accessory for fans of the Dragon Age RPG. This handy product features a three-panel hardback screen that puts all the essential game info right in front you. It also includes a 32-page adventure by Jeff Tidball that can serve as an introduction to the game or as a follow-up to the adventure in the core game. With the Game Master's Kit and Set 1 of the Dragon Age RPG, you'll be ready to kickstart your dark fantasy campaign.
A Song of Ice and Fire Campaign Guide

A Song of Ice and Fire Campaign Guide

[GRR 2703]

With the fall of House Targaryen, an uneasy peace has settled over the land - but it stands on a razor's edge! The A Song of Ice and Fire Campaign Guide describes George R.R. Martin's Westeros in lavish detail, providing comprehensive information on all the major regions and principal players of the game of thrones.
Mutants & Masterminds: Silver Age Sourcebook

Mutants & Masterminds: Silver Age Sourcebook

[GRR 2530]

Never were heroes more powerful than in the legendary Silver Age of comics. Now Mutants & Masterminds places that power - and responsibility - in your hands with the Silver Age sourcebook! Learn how to create heroes with the style and power of characters from the Silver Age, assisted by ready-made hero archetypes and character design advice. Travel back to the Silver Age of the Freedom City setting, during the height of the fabled Centurion's career and the founding of the Freedom League!
Family Games: The 100 Best

Family Games: The 100 Best

[GRR 4002]

In Family Games: The 100 Best, top designers and publishers write about the most enjoyable, most cleverly designed titles of the last one hundred years. Their essays cover the spectrum from board games to card games, wargames to miniatures games to role-playing games, including old favorites and little known gems. These are the games that the designers themselves play, the ones that have inspired their most popular inventions.

Essayists include such legendary creators as Alan R. Moon (designer of Ticket to Ride), Matthew Kirby (Apples to Apples), Richard Garfield (Magic: The Gathering), Susan McKinley Ross (Qwirkle), Michael Schacht (Zooloretto), Peter Olotka (Cosmic Encounter), Leo Colovini (Clans), Mike Selinker (Risk: Godstorm), Tom Wham (Great Khan Game), James Ernest (Kill Dr. Lucky), Phil Orbanes (Cartel), Eric Goldberg (Junta), David Parlett (Hare & Tortoise), Kevin Wilson (Descent), Emiliano Sciarra (Bang!), Warren Spector (Toon), Ian Livingstone and Steve Jackson (co-founders of Games Workshop), and dozens of other noteworthy and award-winning designers. Family Games: The 100 Best also features a foreword by board game legend and Senior Director of Product Acquisition for Hasbro Games Mike Gray (Fortress America) and an afterword by author and actor Wil Wheaton (Stand By Me, Star Trek: The Next Generation).


Mutants & Masterminds: Silver Age Sourcebook

Mutants & Masterminds: Silver Age Sourcebook

[GRR 2530]

Learn how to create M&M heroes with the kind of style and power of characters in the Silver Age, assisted by ready-made hero archetypes and character design advice. Silver Age rounds out the excitement of the Golden Age and Iron Age sourcebooks, giving you a full range of eras for super heroic adventure.

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